k, Bye Winter

Now that winter is over, I just feel like sharing some of my favorite moments from this winter in photographic form, voila.

February   Frosted Tips

From Washington Ave Bridge   Down the Street

Posted in Diversions by Preston on March 27th, 2013

Snowy Night

Just felt like sharing a little of the Minnesota winter with the world. It’s also about damn time I write a poem.

Posted in Blogging, Diversions by Preston on February 11th, 2013


Posted in Blogging, Diversions by Preston on August 24th, 2012

Nothing® The Game

Back in 2005, when I was a mere sophomore in highschool, my friend Taylor Gruye’ and I would always sit at the same table as a group of kids who would regularly play a game of Magic: The Gathering. Most of them were our friends, or friends via association if nothing else. But Taylor and I were both amused and annoyed by these immense card games. The playing card concept seemed banal and trite to our highly advanced, creative 15-year-old minds. And so we decided to come up with our own game that would mock and satirize playing cards. We, of course, called it Nothing®. I cut a pack of 50 index cards in half, and split it between the two of us, and these were our trading cards.

One day, our friends showed up at lunch time to find me trading my Hideous Monster card for Taylor’s Washing Machine of Death card. (A far superior card, of course.) We spread our cards out on the table and began playing, like a playing card version of Calvin-ball. For a few weeks we were the talk of the lunch-room.

For a short time, I though the idea might even be marketable. This was right around the time when commercials for kids toys started to seem extremely obnoxious and stupid to me. But they inspired me. I figured, if they could sell all the crap they sell to kids now, why couldn’t I sell a pack of blank white cards? I could even sell special Premium packs, with just 7-8 “special” cards. $9.99/each. You’d buy that for your kid, wouldn’t you?

It’s a real improv game, through and through. And it really was quite a bit of fun to play. When you held the cards in your hand, you had to think totally differently about how you would use your cards because, of course, there was nothing on them, they’re blank cards. Winning and losing was something more of a mutual agreement between the players than something tangible. And in the end, we were playing more as entertainers, so we had to be able to get into one another’s minds to figure out how the game would play out.

Unfortunately, the idea was short-lived and was forgotten until just now, when I was looking through some old papers and the game instructions showed up. So, here it is for all to see.

– – –

Each Player begins with 50 Nothing® Cards

Potions-Effect foundations, actions, or animals, can only be played once, unless summoned from discard pile using a side effect.

Animals– The main cards

Effects– Change the game play

Side effect– Can be played with an effect

Actions– A battle between all animals in play for points or other

Foundation– An effect that lasts one turn can only be played once unless summoned from the discard pile using a side effect or a potion.

Armor– Protects animals.

Character– The character card is a person in real life

To Begin: After determining a point total to play to (i.e. 10 or 3.14159265), each player draws five cards, the first to finish drawing begins their turn.

Game Play: Each player must have six cards at the beginning of the turn and less than five cards a the end of their turn, if that is not so, then a card(s) must be sacrificed from the player’s hand.

Nothing®: The Game

Potions: Potions can be played to make simple one-turn effects that cannot affect any future plays. They are played with the card they are affecting for the turn of the effect. They are placed face down in the bottom row until used.

Effects: When an effect card is played it modifies the way both players play Nothing®. The effect lasts until a potion or a foundation is played or if another effect is played. No two effects can be in play at the same time.

Side effects: Sometimes when effects are played a player will play a side effect that is in effect as long as the effect is. It can affect animals, armor, actions, or the effect itself.

Foundations: When a foundation is played it changes the game play for one turn.

Actions: When an action card is played both players’ animals must fight each other in a battle that the Action card describes. When an action card is played, the battle must occur two turns after the action card is played, no sooner, no later. Both players must battle regardless of their situation.

Character: When a character card is played, whoever the card is, determines the players following moves for as many moves as the player decides. Any move made by a character card cannot be stopped by any card. Character cards are the rarest and most powerful cards. Each deck is only allowed one.

All cards on either side of the field affect each other. Only cards protected by another card are safe.

All plays must be spoken aloud.

No game can last under 8 minutes

To win: The first person to the total number of points determined at the beginning of the game wins. OR if one player loses all of her/his life points, they lose.

Posted in Blogging, Diversions by Preston on December 20th, 2011

The Origin of “Doesn’t Matter…”

This is the form my recent stories have originally come in. They’ve been expanded immensely. They are how I spend the quiet, boring minutes of standing at the register when nobody is purchasing anything.

Posted in Blogging, Diversions by Preston on February 11th, 2011

The philosophy of inspiration.

There is so much inspiration on the internet. Sometimes I’ll see groups of friends getting together and making it big, but this, I think, is much cooler since all it took was a fantastic script, two actors, a camera, and a small office. It makes me think about the things that I’m capable of putting together and pulling off.

Posted in Diversions by Preston on July 26th, 2010